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Underwater Studies

This was developed as a final project for a worldbuilding class, and consists of a series of underwater environment studies focused on water simulation, lighting, and composition. I experimented with Blender’s volumetric cubes, learned how to animate a spotlight to create water caustics, and used some Blender add-ons, including Cell Fracture and a rock scatter tool. I modeled everything myself except for the coral, which was sourced from the Smithsonian’s 3D coral collection, and a shark, which was sourced from Sketchfab.

Year

2024

Tools
  • Blender

  • Blender Add-ons (Cell Fracture, Scatter Tools)

  • Node-Based Materials & Lighting Systems

© Sophia Pomatto 2026

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