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Underwater Studies

Date

November 2024

Classwork

Final

This was a final project made for classwork. I created a series of underwater environment studies to explore water simulation and environment composition. I experimented with Blender’s node-based systems to create volumetric cubes, which can be used to create the underwater effect, and to make animated water caustics by texturing a spotlight and scaling it over time, achieving realistic light patterns without the need for heavy particle simulations.

The project also involved using Blender add-ons, including Cell Fracture for ruined architecture and a rock scatter tool for natural ground placement. I modeled the majority of the environment myself, with coral sourced from the Smithsonian’s scan collection and a shark from Sketchfab.
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Made using Blender

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